// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: AntiAliasedLinesVertShader.vsh ********

// File data
static const char _AntiAliasedLinesVertShader_vsh[] = 
	"attribute highp   vec3 inVertex;\r\n"
	"attribute mediump vec2 inTexCoord;\r\n"
	"\r\n"
	"varying mediump  vec2 TexCoord;\r\n"
	"\r\n"
	"uniform highp mat4 ModelViewProjMatrix;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"\t// Convert each vertex into projection-space and output the value\r\n"
	"\tgl_Position = ModelViewProjMatrix * vec4(inVertex, 1.0);\t\r\n"
	"\tTexCoord = inTexCoord;\r\n"
	"}\r\n";

// Register AntiAliasedLinesVertShader.vsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_AntiAliasedLinesVertShader_vsh("AntiAliasedLinesVertShader.vsh", _AntiAliasedLinesVertShader_vsh, 322);

// ******** End: AntiAliasedLinesVertShader.vsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: AntiAliasedLinesVertShader.vsc ********

// File data
A32BIT _AntiAliasedLinesVertShader_vsc[] = {
0x10fab438,0x92709129,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xa7020000,0x0,0x4000000,0x0,0x9000000,0x2,0x0,0x20000,0x0,0x0,0x94010000,0x55535020,0x20,0x188,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0x6,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x100000,0x800006,0x40001,0x0,0x50001,0x1,0x60001,0x2,0x70001,0x3,0x80001,0x4,0x90001,0x5,0xa0001,
0x6,0xb0001,0x7,0xc0001,0x8,0xd0001,0x9,0xe0001,0xa,0xf0001,0xb,0x100001,0xc,0x110001,0xd,0x120001,0xe,0x130001,0xf,0x37,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x90000,0x80010002,0x80018001,0x8001,0x0,0x0,0x10000,0x10001,0x10000,0x10001,0xa0800200,0x28a11001,0xf060050b,0x38ab0606,0xf060470f,0x38820606,0xf0608913,0x38820606,0x701f1a16,0xa21001,0xf000060d,0x38ab0606,0xf0004811,0x38820606,0xf0008a15,0x38820606,0x705f1a18,0xa21001,0x6,0x803f1400,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x5000000,0x65566e69,0x78657472,0x4000000,0x304,0x1000001,0x40000,0x67000007,0x6f505f6c,0x69746973,0x6e6f,0x3050501,0x10000,0x100,0xf0004,0x646f4d00,0x69566c65,0x72507765,0x614d6a6f,0x78697274,0x16000000,0x303,0x1000001,0xff100400,0x540000ff,0x6f437865,0x64726f,0x5030000,0x1000002,0x10000,0x3000200,0x6e690000,0x43786554,0x64726f6f,0x3000000,0x204,0x1000001,0x40400,0x3,
};

// Register AntiAliasedLinesVertShader.vsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_AntiAliasedLinesVertShader_vsc("AntiAliasedLinesVertShader.vsc", _AntiAliasedLinesVertShader_vsc, 711);

// ******** End: AntiAliasedLinesVertShader.vsc ********

